Character Creation Guidelines

Character Creation Summary
1 Set Attributes and Blood Potency to 1
2 Gain 300 xp, huzzah!
3 Spend at least 135 xp on Attributes
4 Spend at least 75 xp on Skills
5 Spend at least 15 xp on NOTHING
6 Choose a Vice and Virtue
7 Chose 2 short term and 1 long term aspirations
8 Spend the remaining xp as desired
9 Calculate Remaining Values

Greetings, Mortal!

Congratulations on being one of those who are about to be eaten! Your life is almost certainly more exciting than that of the mundane people who surround you. This page details the process of creating your zombie chow and getting them ready for game play at the table.

Step 1 : Set Your Base Values

By virtue of being a human, you are automatically assigned a few things. All 9 of your Attributes start at 1. Your Size starts at 5. You gain 2 dots of Language in your character’s native language.

Step 2 : Starting Experience Points

As a starting character, you are awarded 300 experience points to build your character with. You’ll be spending them as we work through the process.

Step 3 : Purchasing Attributes

Desired Attribute XP Cost
2 10 xp
3 25 xp
4 45 xp
5 70 xp

You started with only 1 in each of your Attributes, but this is your chance to raise those to more acceptable levels. Spend at least 135 xp on Attributes. Attributes cost 5 times the rating of your new score. Each point must be purchased before the next one can, no skipping dots. For example, if you wanted a Strength of 3, you’d first spend 10 xp to get 2, then 15 xp to raise it to 3, costing you 25 points of your starting xp. See the table included for a quick reference on the cost.

Step 4 : Purchasing Skills

Desired Skill XP Cost
1 3 xp
2 9 xp
3 18 xp
4 30 xp
5 45 xp

Your character has acquired quite a few skills as they’ve gone about their life, and this is the time to buy those up. Spend at least 75 xp on skills for your character to have learned. Skills cost 3 times the rating of your new score. Each point must be purchased before the next one, no skipping dots. For example, if you wanted to have 2 in Athletics, you’d first spend 3 xp to get 1, then 6 xp to raise it to 2, costing you 9 points of your starting xp. See the table included for a quick reference on the cost.

Step 5 : Purchasing NOTHING

Ignore This Section

Step 6 : Vice and Virtue

Your character has a Vice and a Virtue that are important parts of their personality. By fulfilling their Vice and Virtue, your character can restore their Willpower. Your character’s Vice is something your character indulges in for fun, especially when they are feeling stressed or depressed. It’s usually something that people see as a negative, like getting drunk, freaking out on people, or finding a one night stand. Your character’s Virtue is the thing that is most noble about them. When people talk about their best features, this is what they describe. These are often something like generosity, loyalty, or patience.

Step 7 : Aspirations

Your character has goals and dreams, things they want to get done. Select three Aspirations for your character. Two of these should be something short term, something they can accomplish in the next session or two. For example, convincing Dave to lend you his copy of the Necronomicon, finding that mysterious woman who broke into your apartment, or getting reservations at the best restaurant in town. One of these should be a long term goal, something that will take substantial effort to accomplish. Examples might be to drive a large corporation out of town, raise your son right, or take over a cult.

Character Creation Guidelines

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